![]() ![]() The defense fleets stay within their system and go from station to station. You can now see routes of fleets if you are in an explored system and if a trade route goes through it you can also see where the convoy is located at that moment.įleets that are flying around will have a blue dashed line pointing towards their destination. NPC on NPC warfare will be fleshed out more in the future. ![]() They will also attack fleets of their enemies as long as they are at war. Once a fleet spawns, its ships are actually persistent. One of the hardest parts of this update was to build a scalable system that can handle potentially hundreds of fleets without slowing down the process, but to not use the copout of spawning non persistent fleets just to fake activity. They will mine and patrol, but also scavenge sectors where recent battles have taken place. You will likely see them fly by a lot if you stay in or close to an NPC owned system. Trades initiated by a player will still use the non physical simulation until we made sure the system fully works and isn’t exploitable, so any problem with the physical trade system will not affect players.Īn NPC faction has fleets in each system, as well as general fleets that get built for different purposes. That means, they will have all the blocks used in a trade loaded onto them and you can actually intercept and raid them. Possibly one of the coolest features in this update is that NPC trading fleets are fully physical. There have been also countless bugs fixed for the trading system in general which will make it a much smoother experience. So if you will have a better chance to be traded with, you’ll have to make some good offers. They will select the trades they deem to be the best in terms of value. They will change into trade node access hubs when we release the update that requires a universe reset. However, the old stick shops are still there for now. This means that there is now an actual economy in the game. Not only will they adapt their prices dynamically for that, they will also automatically trade with any trade node (human or NPC). Keep in mind that most stations used by these factions aren't ready yet for release and they're using temporary placeholders.īased on their configuration and available blueprints, NPC factions will develop a demand for specific resources and blocks. If they can’t, they’ll have to give away territory. They need to be able to build a certain amount of ships and stations before they can take more territory but they also need the same blocks to maintain what they already have. Other than what they have set in their config, demand and supply will also determine their expansion rate. If a particular block is more used than others, it will be produced and traded more, even the blocks needed to make this block will have a larger demand because of that. Factions are dynamic in their block demand and they adjust their trading, expansion and production to that. The config defines their basic behavior out of all those variables. The launcher has been updated recently to make that process a lot easier.Īs mentioned in previous Dev Blogs, this update doesn’t require a universe reset and instead adds the NPC factions to all your existing universes without touching player created content.Įach comes with its own config and blueprints. We took longer for testing to make sure that everything is fine, but there is always a possibility that we overlooked something severe, and because this is such a big update that affects a big part of your universe, we urge all server admins and players to make backups of their universes. And there were a lot of them, all with big potential of being disastrous if handled wrongly. It took a while to bring together all of these parts into one single update. This update adds the basic NPC factions and features with many more to come. Offering us more options to expand upon and create an engaging universe. By introducing a completely autonomous systems for AI controlled factions the universe will no longer be as empty and lifeless as it was before. Due to fixing the resource spawning on asteroids, planet generation broke in a few instances.This is fixed now.Īfter weeks of non-stop work the first NPC Faction update is finally ready to release. Fixed a few crashes, log spam, as well as some bugs. Fixed issue of blocked being spawned in space when deconstructing ship in shipyard. ![]()
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